Armors Stones |
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Physical Absorption Stone`s (+3%) |
Can be added to any armor, increase 3% of physical absortion, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Magic Absorption Stone`s (+3%) |
Can be added to any armor, increase 3% of magic absortion, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Magic Resistance Stone`s (+7%) |
Can be added to any armor, increase 7% of magic resistance, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Defense Ratio Stone`s (+7%) |
Can be added to any armor, increase 7% of defense ratio, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Poison Resistance Stone`s (+7%) |
Can be added to any armor, increase 7% of poison resistance, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Mana Converting Stone`s (+1%) |
Can be added to any armor, increase 1% of mana converting, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Strong Stone`s (+7%) |
Can be added to any armor, increase 7% of Strong, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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HP Recovery Stone`s (+7%) |
Can be added to any armor, increase 7% of HP recovery, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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MP Recovery Stone`s (+7%) |
Can be added to any armor, increase 7% of MP recovery, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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SP Recovery Stone`s (+7%) |
Can be added to any armor, increase 7% of SP recovery, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Critical Increase Stone`s (+1%) |
Can be added to any armor, increase 1% of critical, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Weapons Stones |
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Poison Stone`s (+5%) |
Can be added to any weapon, increase 7% of poison damage, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Right Stone`s |
Can be added to any weapon, it makes the item become right, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Agile Stone`s |
Can be added to any weapon, it makes the item become agile, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Sharp Stone`s |
Can be added to any weapon, it makes the item become sharp, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Ancient Stone`s |
Can be added to any weapon, it makes the item become ancient, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Magic Casting Probability Stone`s (+3%) |
Can be added to any weapon, increase 3% of magic casting probability, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Hitting Probability Stone`s (+7%) |
Can be added to any weapon, increase 7% of hitting probability, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Consecutive Attack Damage Stone`s (+1%) |
Can be added to any weapon, increase 1% of consecutive attack damage, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Experience Stone`s (+10%) |
Can be added to any weapon, increase 10% of experience, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |
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Gold Stone`s (+10%) |
Can be added to any weapon, increase 10% of gold, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced. |