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Stones

Armors Stones

Physical Absorption Stone`s (+3%)

Can be added to any armor, increase 3% of physical absortion, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Magic Absorption Stone`s (+3%)

Can be added to any armor, increase 3% of magic absortion, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Magic Resistance Stone`s (+7%)

Can be added to any armor, increase 7% of magic resistance, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Defense Ratio Stone`s (+7%)

Can be added to any armor, increase 7% of defense ratio, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Poison Resistance Stone`s (+7%)

Can be added to any armor, increase 7% of poison resistance, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Mana Converting Stone`s (+1%)

Can be added to any armor, increase 1% of mana converting, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Strong Stone`s (+7%)

Can be added to any armor, increase 7% of Strong, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

HP Recovery Stone`s (+7%)

Can be added to any armor, increase 7% of HP recovery, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

MP Recovery Stone`s (+7%)

Can be added to any armor, increase 7% of MP recovery, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

SP Recovery Stone`s (+7%)

Can be added to any armor, increase 7% of SP recovery, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Critical Increase Stone`s (+1%)

Can be added to any armor, increase 1% of critical, if the armor already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Weapons Stones

Poison Stone`s (+5%)

Can be added to any weapon, increase 7% of poison damage, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Right Stone`s

Can be added to any weapon, it makes the item become right, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Agile Stone`s

Can be added to any weapon, it makes the item become agile, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Sharp Stone`s

Can be added to any weapon, it makes the item become sharp, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Ancient Stone`s

Can be added to any weapon, it makes the item become ancient, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Magic Casting Probability Stone`s (+3%)

Can be added to any weapon, increase 3% of magic casting probability, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Hitting Probability Stone`s (+7%)

Can be added to any weapon, increase 7% of hitting probability, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Consecutive Attack Damage Stone`s (+1%)

Can be added to any weapon, increase 1% of consecutive attack damage, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Experience Stone`s (+10%)

Can be added to any weapon, increase 10% of experience, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

Gold Stone`s (+10%)

Can be added to any weapon, increase 10% of gold, if the weapon already have that stat, it will be acumulated, if it doesnt, it will be replaced.

 
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